Press kit

ForWhileDo LiRoHop

A free iPhone arcade game where a single run passes through five completely different games, back to back, with no menu and no loading screen between them. Clear the fifth and it starts again, faster and repainted.

Free on the App Store The game's site Devlog

Fact sheet

TitleForWhileDo LiRoHop
DeveloperFORWHILEDO LLC, Arizona, USA
PlatformiPhone only, portrait. iOS 18.6 or later
Released7 August 2026
PriceFree. One optional purchase, Premium Unlock at $3.99, which permanently unlocks level select. It gates no content
GenreArcade, action, casual
Age rating9+
Download size8.6 MB
LanguagesEnglish
App Storeapps.apple.com/us/app/forwhiledo-lirohop/id6763485886
Official sitelirohop.forwhiledo.com
Press contactinfo@forwhiledo.com

The short version

Five arcade worlds. One bounce that never stops.

LiRoHop opens as a simple climb up a tower of clouds. Keep going and the sky drains to black and the climb becomes a space flight. Then a river race. Then a falling colour puzzle. Then a room that rotates ninety degrees at a time while gravity stays pointed down. It is one uninterrupted run through five different genres, and the transitions happen without a menu, a level select or a loading screen.

The five worlds

What makes it unusual

You play a song by climbing

Every cloud climb picks one of 60 public domain melodies. Each bounce plays the next note, so the line you take through the clouds becomes the rhythm of the tune. Six instruments are matched to the melody, and the song plays through complete however you climb. None of it ships as audio files. It is generated at runtime.

8.6 MB, and nothing else in the bundle

The game is native Swift and SpriteKit with zero third party SDKs. No ad network, no analytics SDK, no advertising identifier, no crash reporter, no account and no sign up. Its App Store privacy label reads Data Not Collected. That is also why the download is 8.6 MB.

Every puzzle room is solvable before you see it

Gravity Box rooms are generated and then verified by a solver before the player is allowed into them. An unsolvable room is discarded rather than shipped.

It was balanced by a robot

Difficulty across all five worlds was tuned using an in house autopilot rig: five purpose built bots played hundreds of runs in the simulator while death causes were attributed per hazard. One hazard in world five turned out to be responsible for 27% of all deaths and was redesigned before release. No human player ever met that version.

Screenshots

All images below are the shipped store screenshots, 1320 x 2868, free to use in coverage of the game. Right click and save, or click through for full size.

LiRoHop Cloud Hop world, the bun character bouncing between clouds
Cloud Hop
LiRoHop Deep Space world, flying past asteroids and a black hole
Deep Space
LiRoHop Wild Rapids world, a top down river flight
Wild Rapids
LiRoHop Color Rain world, matching falling coloured orbs
Color Rain
LiRoHop Gravity Box world, a rotating room puzzle
Gravity Box
LiRoHop main menu with the world leaderboard
Menu and leaderboard

App icon

ForWhileDo LiRoHop app icon

Usage

Screenshots, the icon and gameplay footage may be used freely in articles, videos and reviews about the game. Please credit FORWHILEDO LLC. Do not alter the artwork or present it as your own. The names ForWhileDo and LiRoHop, and the ForWhileDo mark, are the property of FORWHILEDO LLC.

Contact

Press and review requests: info@forwhiledo.com. Questions about the build, the audio system, the solver or the test rig are welcome, and there is more detail in the devlog.